

STONE WAR
A game inspired by Alkagi, which is a traditional Korean game. I reinterpreted a classic game with a simple yet aesthetically pleasing design so that people can lightly enjoy the game.

RULES OF STONEWAR
Stone War is a simple yet addictive game that would make players lose track of time.
This game is a one on one play style that starts with either 3, 5, or 7 stones for each player. Taking turns one by one, players have to knock out all the opposing player's stones outside the default frame to win.
App Pages
Log In
When logged in with email and password, the match can be picked between normal or ranked matches.

Find Match (Normal Game)
In both normal and ranked matches, users have to choose the number of stones and formation. The player can tap “Find Match” to play the game.

Game Play (Normal Game)
Each turn, a player has one chance to shoot their stone by dragging it in one direction and letting go once ready. Each player has 30 seconds to shoot the stone before losing a turn.

Result (Normal Game)
The match result is shown as a popup after each match.

Ranking
Players can view their rankings, including the number of wins and losses.

Store
Players can purchase different stones of their personal taste.

Friends
Players can find, add, and edit friends on this page. Friendly matches can be created simply by tapping “match" next to each person's info.

Statistics
Players can view their completed matches, win rate, and ranking. The stones can be changed at the bottom of this page.

Motion Experiments
I wanted to explore the motions to add more enjoyable aspects to this app since the first design did not let the player see the stones’ charging when dragged to one direction.
I experimented with the different possible motions of the stone before launched.
Experiment #1
In the experiment #1, the player can adjust the stone’s power by its dragging length. The longer they drag the stone, the more distance it moves. With this motion implemented, the player can accurately set the power of each stone before they shoot. Moreover, the player can see the charged power of the stone.


Experiment #2
In experiment #2, the player can see the charging motions while dragging the stone.
Then, the bar automatically moves minimum to maximum power correspondingly.
Thus, the player has to focus on the bar’s movement before shooting the stone.








